In this workshop, we want to encourage our participants to look at their projects from a different perspective; XR experiences are composed of more than 3D models and animations. In this half-day event, we will guide you on transforming your project into an artistic experience that engages the public.
We address questions like What makes an XR experience artistic?, Who is a Designer? Who is an Artist in XR? How can an artistic approach make your project more effective? What is the story you want to tell with your XR experience? Who is your audience?
Date: Wednesday 09 of June
[ 9:00 ] Opening: Albrecht Schmidt – Welcome and introduction round.
[ 9:05 ] Motivation: Albrecht Schmidt – Why XR-ART – The Relationship of Science and Art.
[ 9:20 ] Group discussion: Tamiko Thiel – what makes this art?.
[10:30] Talk: Ivana Druzetic and Charlotte Triebus – “Art or Design – Mapping Creative Disciplines”.
[11:00] Interactive Session: Steeven Villa – Short project pitches + discussion
What is your project? – Why does it need to be engaging? – What would you want to show? – To what audience?.
[12:30] Closing: Steeven Villa – Wrap up and next steps.
This AR experience surrounds you with a swarm of fish. Open the app and look slowly around your room – you will see swarms of fish start to appear – or perhaps swarms of plastic garbage. You can guide them around, but too much interference in their lives disrupts the ecosystem and turns them into plastic garbage.
Inside Tumucumaque lets you experience the Amazon rainforest through the eyes of five different animals that live there: a Poison Dart Frog, caiman, harpy … Ultraviolet color spectra, super slow motion, visualizations of echo sounder locations and colour night vision as well as spatial 3D sound, are used to show you the same environment in different ways through the senses of each animal.
In 1983, after decades of steady deterioration, John Hull became totally blind. To help him make sense of the upheaval in his life, he began documenting his experiences on an audio cassette. These original diary recordings form the basis of this project, interactive non-fiction using new forms of storytelling to explore his cognitive and emotional experience of blindness.
Samsung Gear/Oculus GO: https://www.oculus.com/experiences/gear-vr/1015802351839289/
I frankly have problems with their statement: „Space is not silent. It is full of sounds.“ I wouldn’t use an untrue assertion in any case, and this could have been formulated differently. Unfortunately, we are so used to hearing sound in outer space in all our science fiction films that it seems sorely lacking if we leave it out.
Requires Oculus Rift or Rift S